(25–35)% increased Projectile Damage. Analysis of how Vengeant Cascade works with Power Siphon, Barrage Support and Mark Skills in 3. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. Tag: Support, Projectile. 39% more assuming the mob is stationary to hit with the return. One gem catches my attention is the Returning Projectiles Support. 4. With very little investment, that pretty much doubled most of attack projectile damage. 22 In this video I go over a. Obvious enough, "projectile attack damage" versus "projectile damage. Projectiles from Supported Skills Pierce all Targets while Returning. This thread has been automatically archived. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Vengeant Cascade makes your primary projectiles return. Hey guys, cast on crit ice spear occultist build is here. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Now all effects that cause projectiles to return do so in any case that. 3) x 0. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. 00 sec Can Store 1 Use(s) Cast Time: 1. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. . Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. If you avoid using either of those then the projectiles will remain doing exactly the same damage as the. Returning projectiles can hit the same enemy a second time, yes. Anomalous Returning Projectiles Support. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. There is a separate list for entities hit by returning projectiles, which means once an enemy is hit by any of the returning projectiles from that projectile-creation then any other returning projectiles from it will likewise ignore it. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Nimis is a unique Topaz Ring. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Cast Time: 0. 7. Returning Projectiles Support is not implemented properly in PoB. Projectiles are fired in random directions. Attack, Projectile, Chaos, Duration. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. It causes projectiles to return and pierce all targets while returning. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. It makes your projectiles return to you after their flight, but it makes them go in random directions too. With this guide, you should have a higher level. Added a new Dexterity / Strength Support Gem. Cast Time: 1. So Spark seems. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. The next three uniques are Sanctum League exclusive uniques and have already been discovered by the community!As for the returning projectiles, we will have to test it in 3. When Kinetic Blast projectiles return to you they trigger their. Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. 22 PoE. Ninja Profile <-Click for latest gear and "Time Machine" for gearing history. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Returning projectiles from Lightning Trap will not hit monsters. AFK trading WILL be added. Only one projectile behavior can be applied each time a projectile hits a target. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. The returning projectiles also fly past our character and can hit enemies behind us, increasing our. with slower projectiles it took 7. 38=5. . 22 that focuses on speed, explosion, and survivability. Will sub-projectiles created by split/fork/chain count towards this? F. The projectile returns to the original firer. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. This can only be done with the hydrosphere gimmick. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Fury Valve lets us scale the number of split. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. so I am really pumped about the new supporter gem. Divergent Returning Projectiles Support, Returning Projectiles Support. - Power charges - Diamond Flask with crit chance mod - Inspiration charges - PrecisionBall Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Requires a Dagger or Claw. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. Bulk Divine Orbs on the stock. Projectiles from Supported Skills deal 60% less Damage while Returning. Now it just returns to you for a distance that depends on proj speed. When it collides with something it will shatter,. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Projectiles that have used up their last chain will return. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. Or the other way around, you'll deal 50% less dmg overall. It gives - 15% increased Projectile Speed. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. Not a sufficient sample size when there’s only 50% chance to return. 3) x 0. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. (2-75) to (3-113) Added Cold. 5% increased Projectile Speed This is a Support Gem. Projectiles are entities which are produced by a spell. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. Skills gems that create projectiles usually have the Projectile or Bow gem tag. So one projectile per set of projectiles can hit the same target again, but not several. I count about 50% of builds on poe ninja using a projectile tag skill. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. This can only be done with the hydrosphere gimmick. 21. 22 that focuses on speed, explosion, and survivability. Level 15. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. So your projectiles won't return until they're done doing all. Projectiles from Supported Skills Fork. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. This is only 20% more damage. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. If the projectile does not hit an enemy while it has a remaining chain, it will not return. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. The projectile fades quickly, reducing damage and freezing chance until it dissipates. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. vengeant cascade is op in the current state. Nimis really is a boon specifically. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. Returning Projectiles Support Supports projectile skills. For instance, Spark Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. Incidentally,. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. It does not grant a bonus to your character. Payment: Visa, PayPal, Skrill, Cryptocurrencies. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. Release to fire it, leaving spore pods in its. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Sacrifice Support. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Ultimatum WILL be back in maps. Server: PC, Xbox, PS. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. 5% increased Projectile Speed This is a Support Gem. 70 sec Critical Strike Chance: 5. Open menu Open navigation Go to Reddit Home. 98=4. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. With awakened fork allows for projectiles that have forked to fork again. Caught projectiles spiral outwards when you use Whirling Blades and do not return. All projectiles also. about an unreleased skill) then requirements for a PoB may be waived. It causes projectiles to return and pierce all targets while returning. Divergent Returning Projectiles Support is a new Dexterity Support Gem. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 15% increased Projectile Speed. It does not grant a bonus to your character, but to skills in sockets. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. 25*1. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. yobobly •. Can Store 1 Use. Projectiles from Supported Skills Return to you. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Buy PoE Currency Cheap. Path of Exile Wiki editing functions. Requires a Dagger or. 26K views 3 months ago #pathofexile #poe2. Tag: Support, Projectile. more damage. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. 12:15 AM · Mar 31, 2023. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. nerdler33 • 11 days ago. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The target it returns from is added to both lists. ninja is not affiliated with or endorsed by Grinding Gear Games. Projectiles from Supported Skills deal 61% less Damage while Returning. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. For example - Kinetic Blast. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. Historic Quant/rarity WILL be reverted. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. (PoE Trial of the Ancestors 3. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. Lightning Strike is the primary source of damage for this build. Whereas in an open area like Sirus arena, the projectile returns in a short time. You normally need a 3rd target and more chains to gain more hits on a single target. Reply. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Cobra Lash has been added to the game. Attack Speed: 120% of base. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. It can hit something again on the way back, potentially resulting in 2 hits on same target. This support also provides more projectile damage. Mechanics. Need help, I'm running an EB Inquis battlemage variant. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Chain Support Supports projectile skills, and any other skills that chain. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. The Projectiles do return edit: tested after league launch. Returning Projectiles Support is a new Dexterity Support Gem. the difference between the total dps increase from. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. Point Blank Support. Hertzdonut2 is correct. It does not grant a bonus to your. Souls Per Use: 30. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. This is a major damage and quality of life improvement. Effectiveness of Added Damage: 38–44%. Cost & Reservation Multiplier: 150%. . 1. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. Buy. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with. . Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. Only one return projectile from Lightning Trap can hit. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. Wiki wiki. Supported Skills deal 0. Jul 27, 2011 - Sept 30, 2018. Caught projectiles spiral outwards when you use Whirling Blades and do not return. The projectile itself cannot hit, but the explosion of the projectile can. 0. 00% Effectiveness of Added Damage: 110% Requires. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. It does not grant a bonus to your. Most of the blades projectiles just dissappears instead of returning. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). 38 seconds to kill mino, 40. Rolling Magma. 77 = ~1 (base+RP) x lost dmg link. The last project's main goal this league was to put as many projectiles in the air at once as possible. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Enemies can be hit by multiple arrows from the same. telehax • 9 yr. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. A place to talk about POE builds, mechanics and interactions. This is a Support Gem. PoE Nimis: what it is. Wiki wiki. 0Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. AoE breakpoints : The base radius of the skill is 18. • 8 mo. lets say your tooltip says 1000 dps and your damage source is physical damage only. That's what I get for thinking about this at 4am. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. That's 1+3+9+27 = 40. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). DodgyThingy • 4 yr. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. 5 or. Corrupted. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. 46 so about 5. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. Quality 20. As the projectile travels, it repeatedly applies a. If the build is speculative (i. 5% increased Projectile Damage This is a Support Gem. 00 sec. 3/7. This is not even factoring in its utility for map clear and QOL. Projectiles from Supported Skills Return to you from final target. It also doesnt come up in pob at all for me. Attack projectiles return to you from hitting final target. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Fireballs' explosions. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link) Critical Damage can be replaced by Increased Critical Strikes Support if our Bow has less than 6% base Crit Chance. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. 1. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. Recombinators WILL be back. I can't tell if this is a bug and I can't tell if they know about it. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. " Thanks for correcting my noob moment of 2016. Acquisition. 7 million DoT DPS to a single target. Returning projectiles account for over a third of our total damage. 00 seconds Base secondary. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. See full list on poewiki. poe. Projectiles will travel a random. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Mechanics. Returning Projectiles Support. 2. 5 million and change - unless some new tech is found to further increase it. It is unlocked by anointing an Amulet or a Blight. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. This is intended, look up ball lightning in poe wiki It has a internal cd for dmg However, the 150ms cooldown is shared between multiple balls. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . 3. 22 that focuses on speed, explosion, and survivability. 22, Lightning Trap Saboteur. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. It's even got the same mana multiplier. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. 65 sec Critical Strike Chance: 6. Cost & Reservation Multiplier: 150%. Returning projectiles can hit the same enemy a second time, yes. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Simplified projectile returning. This straight up doubles your damage if you aren't already using Point Blank. Corrupted Yes. 15. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. 22 Important Details -::-Spoiler. Returning proj makes the difference even more clear. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. Vaal Venom Gyre is a Vaal skill gem. 5% increased Physical Damage Supported Attacks have 0. Not worth a gem slot. Yeah you could prob socket a support that does more damage per projectile reliably. Sources of returning projectiles include: Spectral Throw. Brutal Restraint: Look for 5% increased Dexterity mod. Ice Spear is a cold spell that fires projectiles in sequence. Cost & Reservation Multiplier: 150%. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. Get app. At this point, we only know 7 of the new support gems. 77 = ~1. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. Projectiles from Supported Skills Return to you from final. Level: (1-20) Cost: (8-20) Mana. This time it’s my league start in POE 3. It is similar to the effect of Mimi’s but with the reduced projectile damage. A place to talk about POE builds, mechanics and interactions. Darkscorn 3. With a single word, a. Requires Level 38. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Attack Speed: 50% of base. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Far Shot could start at -50%, -30%, or it could be 0. Missing the boss. Attack Damage: 125–165% of base. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Returning Projectiles Support Support, Projectile. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Nimis changes for 3. ↖ Implications for Projectile Builds1. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. 3. You see, the. Cast Time: 1. Right now, you can reach 0. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 0. Cost: 8–20 Mana. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. Corrupted No. 00%. If you don’t have the first three and when your projectile hits an enemy it will return to you. 5% increased Projectile Speed This is a Support Gem. 20 league, is now coming back as a. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. 75 sec Critical Strike Chance: 5. ex Elemental Hit)? Will Return count as in the 150. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Unless they hit enemies. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. Returning projectiles will move away from the player. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. That’s the order. Regarding number 1: Chris said that the gem was slightly reworked after they recorded the gameplay footage. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. Effectiveness of Added Damage: 125–165%. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Skill gem; Artillery Ballista Artillery Ballista Attack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)% Requires Level 28 Summons a ballista totem that propels a sequence of fiery arrows into the air. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. With the new Returning Projectiles gem introduced in Patch 3.